At the bottom, you'll have to fight a strong Shadow, so prepare. Unfortunately, Kaneshiro took off during the fight, but you can follow him down his elevator. You can head down either the left or the right side, but pick one side for now. When in that room, climb up the cabinets and crawl through the vent to get into the room next door. Shelves will appear for you to climb on. The two were forced back as it repeatedly tried to swipe and kick them. In this vault, you'll want to head into the first room you come across by going around either direction and into one of the two doors. The code is 1841. You already had R and now you have the other three letters, so the pin is 0931. You shouldn't encounter any electrical blocks or cameras. 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Admittedly, it's a 15% chance of reflecting and your characters will deal increased Physical damage, but you do not want to risk it too often. Instead, head south in the new room. Here is a list of shadow weakness to help with that advantage. Round 1: If you do, it's a straightforward route with enemies, cameras and switches. Additionally, it will use Vajra Blast and Maragion to hurt the team. In the next area, you will see electrical fences blocking a door. Be careful when facing these enemies. You can do so immediately through the prompt given to you by Ann. Skills that target everyone will make short work of this. This story is part of a group of stories called . As we mentioned before, there are also cameras that turn their sensors on and off every couple seconds. Head down the long path and then take a left (there's nothing important to the right) to get to the parallel hallway. You will remember a room where you couldn't get in without a key card. We suggest getting rid of the two weaker ones first. You have already fought Fuu-ki and Sui-ki so the strategies are the same. If you don't, use status ailments like Sleep, Confuse and Brainwash to buy yourself some time and set yourself up for Technical combos. They aren't very tough and should be no match for your team if you've adequately leveled. Otherwise, continue with the guide and we'll walk you through how to get each code. When you're ready, send the calling card. If you have taken down Orobas before, just avoid using Fire and it will die quickly. You'll want to move north until you can jump down and then move south along the lower level. They also have extremely high amounts of health. You will get the first card. As you head down the western hall of the passageway, you'll come across the next new form of security: cameras. Moveset: Time your moves past the camera (or don't, you can easily lower it by ambushing if you prefer). Once down below, crawl into the vent to get to the next room. Now comes the interesting part of the Palace. A picaresque coming-of-age story, Persona 5 will bring a thrilling, new twist to the RPG genre! The door to the south leads to a staircase that goes up to the Front Hall, so be sure to unlock that door before continuing on, too. Thus, 3 + 1 = 4 = L. Now you have all the numbers for the GOLD code. There are two different types of cameras. Now head up the stairway and follow the path. There are a lot of Shadows down these paths, so please be careful. At the end of the hallway, there is a grate to the right, crawl through it. To the east, it leads to the room that's still currently blocked off my electric gates, including through the door closest to you, but go through the door and you'll find another pig statue. The next pig statue can be found after you go down the stairs. Once inside, you'll be very close to where you would have been had you entered through the front doors, but there are Shadows on patrol so watch out. That story sounds strangely familiar. Near the area where you were first introduced to dog Shadows, there is an area you can climb to get into a grate. Midboss Fight: Demonic Warlord/Kin-ki, Floodbringer Demon/Sui-ki, Tornado Devil/Fuu-ki. If you don't pay, you have the usual enemy-camera corridor to navigate through to reach the pig. There is also a room with searchable objects just after the stairs in this hallway. A complete walkthrough and strategy guide of Kaneshiro Palace in Persona 5. Panther had Carmen follow with an Agilao. Head through the door, make your way past the enemies and you'll reach an elevator. Keep everyone healed and use Tarunda/Sukunda (Ann has Tarunda if you are bringing her) to soften the damage against Piggytron. This request can only be obtained through If you do, you missed a switch. Destroy it. You will be introduced to cameras that turn on and off at different moments. Morgana's Magaru and a Persona's Ma-skill will have similar results. There will be a cabinet there that you can climb up onto and then a few pipes and another cabinet that allow you to crawl into a ventilation shaft. Continue on down the winding path until you get to a room full of platforms and crates. Fuu-Ki can harness powerful winds which it uses to blow away enemies. The partition will move upon entering the pin, so proceed back up when you're ready. You'll see a Shadow take a lift down when you enter the room. There is now another opening in the vault that you can go through. Crawl through and ambush the Shadow. When you're ready, head back to the Security Room to take on the other Shadow. Bring items that can heal both Fear and Sleep. Something else you'll be quickly introduced to are power boxes. Negosiasi dengan musuh dan mendapatkan persona baru sangat penting. Be careful as enemies may have spawned again. You'll need a keycard to unlock it. "Okay," Futaba said. Again like in Persona 4 and Persona 5/Royal, the instigator in this game is scary. Minor Fight: Life Draining Spirit/Kumbhanda. when you're able to, head down the path to the east and break the power box to shut off the electric gates. It is resistant to Gun and Curse but weak to Bless. Break the switch, which deactivates the last fence for the golden pig. This area isn't that big. There will be a Savage Enemy nearby, but you can dodge them on your way to the Will Seed Door.
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